Sunday, December 21, 2008

Game Development: Getting Started Part 1

(My Original Blog Post: -*http://api-madness.com/post/game-development-getting-started-part-1/)
[youtube]http://www.youtube.com/watch?v=zAgpsks29W4[/youtube]

Attention! API Garbage (might be unreadable):

language you're know

Will probably just what you re looking at arena title what the hell do you already know how to do one through three and you re right I do believe Tyree in the house who was so it when people asked me how it started what I do get going again velvet I just direct them for that video but as time progressed people who keep asking that these are people that I don t watch that video personally I don t really watch our videos on that in a something of myself in it I should know this may not getting the point across so I watched it and while I still agree with all my points in my feel like I ve done a lot better like I visually abstract the viewer doesn t when we were possessed by God do this business of game development and this is our most popular video really like to review it and not represent us our project is the first thing people see me, life is a little wet though that s not doing I still recommend you watch the video because I am going to be recovering several hours am also not going to cover some of the things that were so unlike me think I m prerequisite to receiving the watch and come back okay for a waste anybody s time or more importantly waste my time from interested question I keep getting I can let him get his question what program do I use to make insert game here okay this is a programming channel this ballgame and development and were not using programs for writing programs here so they are not interested in programming learning to program writing your own games lead wire here dude built RPG maker putting all the articles while nobody with the lighter biases for those of you who really don t care what I have to stay you just want a quick 10 second answer you know I hear all the special effects used by go out and learn this is your answer you go get a book for example I learned Java I don t know why you want to do that but if you did you go and buy a Dell if he wants you to do your backend of the website PHP go out of PHP books are teaching yourself if you want to our allies want to do this but if you dig my thoughts for a book joined that Ruby is your engine as a scripting language used for Bob by Ruby books are teaching yourself to arrive engine in C++ very good idea recommend that you go out to C++ book you want to use the STL API engine will start learning how to graphic sound input with C/C++ going to like this is obvious in this ambassador of the book of choice would probably be accountable to the young once already now I know what you re probably thinking to yourselves why don t you look at online tutorial every article outlines expensive books while it is also true but those of you who actually really don t know where to start these books will probably be your best bet the reason being is these authors get paid lots of money to write the editors take extra care to make sure that those of you who really don t have any experience no knows know what s going on there and take extra care to make sure you understand they start assuming you re completely if they re making money off these books any good the people who write online tutorials on seniority know what I else he would be looking at online through your dusty black lives their jobs than I can explain things quite well but either way her to teach yourself unless you pay a lot of money to fancy school or college with each game programming and even then it is a task that really are teaching yourself no matter which way you look at it in that one approaches a high recommend if you really have no idea where to start go find a book you can t go wrong with it they already assume you re even half the book so if you re interested okay for those of you who are still here and having exited out this video are left to go by the book already or anything am assuming your information labyrinths I believe there are generally two methods to get going again velvet to surpass you can take that one of them involves a game development specific language and the other one involves general programming languages we had to keep in mind that there s a trade-off here with the game development might wish it s going to be easier to develop where you have everything you need to get started sooner got to take as much time not tries hard to do things it present time is going to be a lot less powerful than he is a multipurpose language within a multipurpose languages imitate you a hell of a lot to learn not only to learn that you learn an API library to associate with them so I went out there and discuss how to get started with either of these have okay as I said it languages their game development specific such as blitz plus start me thinking on a plane while it doesn t probably a good place to start their easier to begin with their easier in general to develop what they take a lot less time than same time compromising that would be about things you can do it on how powerful they are things like that way to keep in mind is that when you re programming again this different from your standard programming DOS Council things you have things like input audio video different hardware manipulation in order to any languages are doing because they have nothing built-in you re worried about getting another ATI OpenGL allegro CL concept integrated with your project is built in the language it handles that sort of thing for you so all you do is basically learn the language and you re set if your if you re looking to take this path I noticed plenty of books out there for a while and are they in blitz plus any sort of game specific language because SSL built-in once you learn that you re pretty much set as the piece Lego also I can t recommend this if you have much experience even if you plan to use a multipurpose language later this will definitely be a good way to get your foot in the door with the development all right for those of you who are taking this path I m going to assume you re little more hard-core little more experienced regular more arrogant and stupid our know what you should know this can require quite a bit more effort on your part rather than just being a little runoff and portable game development language two-part process to learn your general programming language than some sort of Wayne Hsu created game would then manipulate the hardware stuff like that because these languages are not meant just for new developments you know C/C++ you can make anything from simple little DOS windows to paint shop Pro I wrote anything in C++ but you could pretty much they even any sort of application with this they don t have built in your input audio video manipulation that requires additional library and so did my first you learn language in the next that is going to your library or API either for any of you try MoveOn statue I m putting a disclaimer right here and not of you I forget every one of you to move him up with that unless you know your language game development is already one of the most difficult applications and programming out there or for the learning of graphics API game development library anything like that on top of your actual game logic you know learning how to test collision learning how to do AI things like that the very least you could do is be halfway competent with a language that you re using as your tool to develop this so do not move on and so you become decent at the language just concentrate on that is a good

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